Sep 2017 - Now |
- Electric square ( a Gobo studio)
-
Developing render technologies, tools for artists,
Unreal engine feature implementation and bug fixing.
Next to that I also work a lot on developing profiling tooling for the automation system used internally.
Skills I learned:
-
Unreal engine Source, Build pipeline, rendering debugging, opimization techniques, tooling, ...
|
Programmer |
Feb 2017 - Jun 2017 |
- Internship at Studio Gobo, Brighton
-
Maintaining and developing an unannounced project.
Working on core technologies while exploring a range of technologies such as:
-
unreal engine, visual studio, git, perforce and teamcity
|
Software Engineer |
Summer 2016 |
- Essec-BNS
-
Developing and maintaining internal business software.
-
SQL, Javascript, HTML, CSS
|
Web Developer |