Jonathan Steyfkens

Game Programmer

0044 7708597463



Date Of Birth: 25/09/1996
Nationality: Belgian
  • Belgian (Mother tongue)
  • English (fluent)
  • French (basic comprehension)

Work experience

Sep 2017 - Now
  • Electric square ( a Gobo studio)
  • Developing render technologies, tools for artists, Unreal engine feature implementation and bug fixing. Next to that I also work a lot on developing profiling tooling for the automation system used internally. Skills I learned:
  • Unreal engine Source, Build pipeline, rendering debugging, opimization techniques, tooling, ...
Feb 2017 - Jun 2017
  • Internship at Studio Gobo, Brighton
  • Maintaining and developing an unannounced project. Working on core technologies while exploring a range of technologies such as:
  • unreal engine, visual studio, git, perforce and teamcity
Software Engineer
Summer 2016
  • Essec-BNS
  • Developing and maintaining internal business software.
  • SQL, Javascript, HTML, CSS
Web Developer


2014 - 2017
  • Bachelor Digital Arts and Entertainment, Howest
  • Program aimed to teach students about technical development for games.
aug 2016 - dec 2016
  • Erasmus at Abertay University, Scotland, Dundee
  • Courses focused on the design of games but also technical aspects such as network systems.
  • Sint-Jozefsinstituut Bokrijk
  • General Math and Science focused course


Programming Languages: C++, C#, Python, Javascript, lua
Game Engines: Unreal 4 and Unity3D
Other: Sockets programming, Perforce,Git, bash, vimL, Visual Studio, premake5
Non-technical: Teamplayer, creative and critical thinking


  • Dream Defense - VR Gamejam with Google Cardboard (
  • A gamejam to explore the limitations of google cardboard VR. Trapped inside a dream as a giant. You are tasked to defend the kings castle from vile creatures trying to invade your kingdom.

    This jam we focussed mainly on getting interesting controls using only 1 button and looking. I've implemented the moving between towers worked on popup selection screen, special powerups, tower upgrading mechanisms, displaying tower ranges and so on.