Jonathan Steyfkens

C/C++ engine and game programmer



About Me

My name is Jonathan. I’m a game developer based in the UK. Since 2017 I’ve been active in the games industry mostly working on low-level programming and game engines. Mostly I’ve been working with custom engines and in the low-level rendering architecture but I also enjoy more high-level programming such as gameplay and tools.

Current Role & Employer

Rendering Engineer @ Digital Extremes



October 2022 - Current Digital Extremes,
Senior Graphics Programmer
Supporting the existing graphics team in developing and integrating new features and functionality on Warframe

March 2019-October 2022 Playground Games,
Rendering Engineer
Worked on the new Fable title and supported close out on Forza Horizon 5

March 2018-July 2019 TT Games,
Render Tech Programmer
Developing in-house rendering tech and tooling to support the art team.

Feb 2017 to March 2018 Studio Gobo Brighton,
Generalist Programmer (Core & Render tech)
Employed across different programming disciplines to develop a mobile UE4 engine title including engine work such as extending lightmass, internal graphics systems, developing UE4 tooling and gameplay.

Summer of 2016 Essec BNS,
Web Developer
Employed to implement an internal web portal to manage and display cerificates for the employees


2014 - 2017 Bachelor Digital Arts and Entertainment, Howest
Started out with a generalist focus and then specialized in game programming (c++, dx11, physx)

2016 - 2016 Erasmus at Abertay University, Scotland, Dundee
Courses focused on the design of games but also technical aspects such as network systems.

2008 - 2014 Sint-Jozefsinstituut Bokrijk
General Math and Science focused course